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ILLUSTRATOR (6 WEEKS - 36 Hrs)
UNIT- 1: (Getting Started)
A- The Illustrator Windows
• Opening a Work File
• Screen Elements and Menues
• Defining Page Boundaries
• The Artboard and Scratch areas
• Navigating The Screen
• Using The Tool Box
• Using Palettes
B- Setting Preferences
C- Custom Keyboard Shortcuts
D- Customizing Documents Setup
E- Setting Rulers, Guides and Grids
F- Naming and Saving files
G- Print Preview and Print Procedures
H- Accessing HelpUNIT- 2: (Creating Basis Objects)
A- Making Selections
• The Bounding Box
• Working with groups and group selection tools
• Drag selecting
• Lasso and direct select lasso tools
B- Shapes and Lines
• Rectangles, Squares, Ellipses and Circles
• Complex object using the polygon and star tools
• Using the flare tools
• Creat lines and Grids
• Adding / Defining symbols
C- Creating Paths
• Using the pen tool
• using the pencil tool
• Compound paths
D- Editing Bezier Curves
• Changing objects and lines
• Editing path segments
• The liquify tools
• Path Editing menu commands
E- Painting
• Filling and stroking with color
• Color models (RGB, CYMK)
• Paletted (Swatches, Transparency)
• Custom Colors
• The Eyedropper tools
• The Paint bucket tool
• The Stroke Palette
• Offset and outline paths
• Using the paintbrush tool
F- Other Basic Graphic Procedures
• Applying Appreances and Style
• Using Transformation Tools
• Compound Shapes and The Pathfinder palette
• The Align Palette
• Blending (Types, Editing, Releasing)UNIT- 3: (Advance Procedure)
A- Working with Layers
• Using and Creating Layers palette
• Moving, locking, Pasting and Merging Layers
• Targetting a Layer
B- Adding Text
• Using The Type Tools
• Setting Type Attributes
• Linking Text Block
• Placing Text on a Path
• Adjusting Text Flow
• Changing Type Orientation
C- Showing and hiding with Marks
• Clipping Masks
• Opacity Masks
• Layer Clipping Masks
D- Working With Raster Images
• Raster Effects and Filters
• Linking and Embedding
• Choosing resolution
E- Printing Illustration
• Methods of Printing
• Preparing a Document For Printing
• Producing Color Seperations
F- Inserting Charts and Images
G- Effects for Vector Artwork
H- File Formats and Platform Issues
I- Saving Illustration for the Web -
PHOTOSHOP (6 WEEKS - 36 Hrs)
UNIT- 1: (Getting Started)
A- THE WORK AREA
• Accessing the program
• Opening files
• Photoshop screen elements
• Viewing images
• Scrolling and navigator palette
• Using the information bar
• Using toolboxes, menus and palettes
• Print preview and print procedures
• Saving files
• Accessing help
• Restoring default preferences
B- IMAGE FUNDAMENTALS
• Vector and Rector images
• Digital images VS printed images
• Defining and working with resolution (Image, Monitor, Output)
• Defining images into Photoshop (Scanning, Importing, Calibrating)
C- USING THE SELECTION TOOLS • Marquee
• Lassoes
• Move
• Magic Wand
• Selection Menu etc.
D- TRANSFORMATIONS • Resizing
• Rotating and flipping
• Skewing and distorting
• Change perspective
• Liquefying
E- COLOR BASICS
• Color models (RGB, CMYK, HSB)
• Color modes (Bitmap, Grayscale RGB)
• Adjusting color using variations
• Adjusting color with dialog boxes (Levels, Curves, Hue / Saturation, Brightness / Contrast)
F- CUTTING AND COPYING
G- CROPPINGUNIT-2: (BASIC IMAGING PROCEDURE)
A- LAYER BASICS
• Organizing art work on layers
• Viewing a layered document
• Using layers palette
• Moving layers between files
• Moving selections on layers
• Erasing artwork on a layer
• Deleting a layer
• Scaling and rotating objects
• Linking and merging layers
B- PAINTING AND EDITING
• Using paintbrushes
• Selecting foreground and background colors
• Using blending modes
• Using smudges, focus and toning tools
• Creating gradients
• Simulating different media
C- ADVANCE LAYER TECHNIQUES
• Working with layer masks
• Adding guides to align artwork
• Creating a clipping group
• Adding adjustment layers and a drop shadow
• Flattening a layered image
D- USING FILTERS
• Sharpening, blurring, fading
• Artistic, brush stroke, sketch
• Distorting, pixilation, stylizing
E- CREATING AND USING PATHS
F- ADDING TYPE TO PICTURES
G- SPECIAL EFFECTS
UNIT-3: (ADVANCE PROCEDURE)
A- IMAGE CORRECTION
• Color Management
• Determining / adjusting tonal range of an image
• Determining image type
• Working with the adjustment tools
• Using levels
• Using curves
• Removing a color cast
• Realigning an image using guides
• Replacing colors
• Adjusting hue and saturation
• Removing unwanted objects
• Applying the un-sharp mask filter
B- COMPOSITING
C- PRINTING
• Types of printers and papers
• Preparing the images
D- WEB PAGES
• File Size
• File Format
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CAD-I (Computer Aided Design) 6 WEEKS - 36 Hrs
Module- 1:
• Introduction
• What is CA
• Hardware and Printers
Module- 2:
• A- Computers and the Fashion Industry
o How it alll got started.
o Acceptance of the New Technology,
o Quick Response Technology
o CAD in todays Fashion Industry
o Types of CAD system
Module- 3:
• A- From Sketch to market: How CAD system are used
• Conceptualization
• Defination
• Preproduction
• Promotion
Module- 4:
• A- Design in Context: Understanding the Marketplace
• Who is the customer?
• looking at the Marketplace
• Where CAD fit it?
• A Consumer-Driven Marketplace
• Using sources of Inspiration
Module-5: (Getting Started with Photoshop)
• A- The Work Area
• Accessing the program
• Opening Files
• Photoshop Screen Elements
• Viewing Images
• Scrolling and Navigation
• Using the navigating
• Using the navigator palette
• Using the Info Bar
• Using the tolboxes, menus and palettes
B- Image Fundamentals
• Vector and rastor images
• Digital Images VS Printed images
• Digital Images VS Printed images
• Defining and working with resolution
C- Using the selection tools
• Marquee, Lassoes, Move, Magic Wand, Cutting, Copying and Cropping etc
D- Transformations
• Resizing, Rotating and Flipping, Skewing and Distorting, Changing perspective, Liquifying
E- Color Basics
• Color models (RGB, CMYK,HSB)
• Color modes (bitmap and greyscale, RBG, CMYK)
• Adjusting color using variations
Module-6: (Basic Imaging Procedures)
A- Painting and Editing
• Using paintbrushes
• Selecting foreground and background color
• Using blending modes
• Using smudges, focus and toning tools
• Creating gradients
• Simulating diffrent media
B- Layer Basics
• Organizing artwork on layers
• Viewing a layered document
• Using the layer palette
• Moving selections on layer
• Erasing artwork on a layer
• Deleting a layer
• Scaling and rotating objects
• Linking a layered images
C- Creating and using paths
D- Customizing document setup • Sharpening, bluring, fading
• Artistic, brush stroke, sketch
• Distorting, pixilating, stylizing
Module-7: (Advance Procedures)
A- Compositing
B- Basic Image Correction
• Color management
• Determining / adjusting tonal range of an image
• Determining image type
• Working with the adjustment tools
• Using auto levels
• Using levels and curves
• Removing a color cast
• Realigning an image using guides
• Replacing color
• Adjusting hue and saturation
• Removing unwanted objects
• Applying the unsharp Mask filter
C- Printing
• Types of printers and papers
• Preparing the image
D- Web Images
• File size and Formats -
CAD-II (Computer Aided Design) 6 WEEKS - 36 Hrs
Module- 1: A- Fashion Design - II
• Color • Science or Intuition
• Color system • Working with color understanding the color wheel
• Color and the apparel Industry
• Communicating color
• Color and the digital world
• Color for visualization versus color for production
• Interview: Hilary Spalding Fischer
Module- 2:
A- Fabric: The Designer's Medium
• The fabric selection process
• Organizing the fabrics
• Designing textiles for a line or group
• Printed fabrics
• Using a Scanner
• Computerized pattern Generation (Stripes, Woven-In-Design, Pattern in Knitting)
Module- 3: (Silhoutte)
A- Understanding Shapes
• Fabriic selection and silhouette
• Proportion
• line, focal point
• Cut, fit and construction
• Coordinating silhouettes
• Rendering silhouette
• Computer rendering of silhouette
Module- 4: (Presentation and Graphics)
A- External presentation materials
B- Internal presentation materials
C- Planning a presentation
• Organization and composition
D- Computer Generated Presentation
• Computer Generated Catalogue
E- Presentation Boards
• Multimedia and 3-D presentations
Module- 5: (Getting Started with Adobe Illustrator)
A- The Illustrator Window
• Opening a workfile
• Screen elements and menus
• Defining page boundaries
• The artboard and scratch areas
• Navigating the screen
• Using the toolbox
• Using palettes
B- Setting preferences
C- Custom keyboard shortcuts
D- Customizing document setup
E- Setting rulers, guides and grids
F- Naming preview and procedures
F- Accessing help
Module- 6: (Creating Basic Objects)
A- Making Selections
• Using the selection tools
• The select menu
• The magic wand
• Arranging objects on the art-board
B- Shapes and Lines
• Rectangles, squares, ellipses and circles
• Complex objects using the polygon and start tools
• Using the flare tools
• Creating lines
• Creating grids
• Adding / defining symbols
C- Creating paths
• Using the pen tool
• Using the pencil tool
• Compound paths
D- Editing Bezier Curves
• Changing objects and lines
• Editing path segments
• The liquify tools
• Path editing menu commands
E- Painting
• Filling and strokking with color
• Color models (RGB, CYMK)
• Palettes
• Custom color
• The eye-dropper tool
• The paint bucket tool
F- Other basic graphic procedures
• Applying appearences and styles
• Using transformation tools
• The alilgn palette
• Blending
Module- 7: (Advance procedures)
A- Working with layers
• Using the layers palette
• Creating a layer
• Moving, locking, pasting and merging layers
• Targetting a layer
B- Adding Text
• Using the type tool
• Setting type attributes
• Linking text blocks
• placing text on the path
• Adjusting text flow
• Changing type orientation
C- Insert charts and graphs
D- Showing and hiding with masks
• Clipping masks
• Opacity masks
• Layer clippping masks
E- Distorting, wrapping and liquifying techniques
F- Effect of vector art work
G- Woorking with raster images
• Raster effect and filters
• Linking and embedding
• Choosing resolution
H- File formats and platform issues
I- Printing illustrations
• Methods of printing
• Preparing a document for printing
• Producing color seperations
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U4ia for Textile Design
Using U4ia students will be able to: create original textile designs; develop companion prints to complement textile designs;
rework, rearrange, and recolor existing designs; develop presentation boards, hangtags and labels; and produce
production-ready advertising and promotional materials. Training and experience with U4ia software will give students the
opportunity to create professional-quality projects for their employment portfolios, and will
produce industry-ready graduates for the textile/apparel and softgoods industries.
U4ia course will include:
Introduction to U4ia . Basic Navigation
Getting Started . Flat Drawings
Working with Flat Images . Working with Color
Applying Prints to Flat Drawings . Selecting a Fabric Print
Preparing the Fabric Print . Introduction to Print Development
Working with Fabric Motifs . Color Palettes
Custom Palettes . Standard Palettes Designs
a) Plaids
- Creating stripes without a weave pattern
Advanced Designs
a) Knit Stitching
b) Changing Flats to Knits
c) Yarns
d) Creating Yarns
Tonal Prints
a) Reducing
- Selecting suitable prints
- Reducing a tonal print
b) Recoloring
- Recoloring a reduced tonal print
