Fashion Design

  • ILLUSTRATOR (6 WEEKS - 36 Hrs)

    UNIT- 1: (Getting Started)

    A- The Illustrator Windows
    • Opening a Work File
    • Screen Elements and Menues
    • Defining Page Boundaries
    • The Artboard and Scratch areas
    • Navigating The Screen
    • Using The Tool Box
    • Using Palettes
    B- Setting Preferences
    C- Custom Keyboard Shortcuts
    D- Customizing Documents Setup
    E- Setting Rulers, Guides and Grids
    F- Naming and Saving files
    G- Print Preview and Print Procedures
    H- Accessing Help

    UNIT- 2: (Creating Basis Objects)

    A- Making Selections
    • The Bounding Box
    • Working with groups and group selection tools
    • Drag selecting
    • Lasso and direct select lasso tools
    B- Shapes and Lines
    • Rectangles, Squares, Ellipses and Circles
    • Complex object using the polygon and star tools
    • Using the flare tools
    • Creat lines and Grids
    • Adding / Defining symbols
    C- Creating Paths
    • Using the pen tool
    • using the pencil tool
    • Compound paths
    D- Editing Bezier Curves
    • Changing objects and lines
    • Editing path segments
    • The liquify tools
    • Path Editing menu commands
    E- Painting
    • Filling and stroking with color
    • Color models (RGB, CYMK)
    • Paletted (Swatches, Transparency)
    • Custom Colors
    • The Eyedropper tools
    • The Paint bucket tool
    • The Stroke Palette
    • Offset and outline paths
    • Using the paintbrush tool
    F- Other Basic Graphic Procedures
    • Applying Appreances and Style
    • Using Transformation Tools
    • Compound Shapes and The Pathfinder palette
    • The Align Palette
    • Blending (Types, Editing, Releasing)

    UNIT- 3: (Advance Procedure)

    A- Working with Layers
    • Using and Creating Layers palette
    • Moving, locking, Pasting and Merging Layers
    • Targetting a Layer
    B- Adding Text
    • Using The Type Tools
    • Setting Type Attributes
    • Linking Text Block
    • Placing Text on a Path
    • Adjusting Text Flow
    • Changing Type Orientation
    C- Showing and hiding with Marks
    • Clipping Masks
    • Opacity Masks
    • Layer Clipping Masks
    D- Working With Raster Images
    • Raster Effects and Filters
    • Linking and Embedding
    • Choosing resolution
    E- Printing Illustration
    • Methods of Printing
    • Preparing a Document For Printing
    • Producing Color Seperations
    F- Inserting Charts and Images
    G- Effects for Vector Artwork
    H- File Formats and Platform Issues
    I- Saving Illustration for the Web

  • PHOTOSHOP (6 WEEKS - 36 Hrs)

    UNIT- 1: (Getting Started)

    A- THE WORK AREA
    • Accessing the program
    • Opening files
    • Photoshop screen elements
    • Viewing images
    • Scrolling and navigator palette
    • Using the information bar
    • Using toolboxes, menus and palettes
    • Print preview and print procedures
    • Saving files
    • Accessing help
    • Restoring default preferences

    B- IMAGE FUNDAMENTALS
    • Vector and Rector images
    • Digital images VS printed images
    • Defining and working with resolution (Image, Monitor, Output)
    • Defining images into Photoshop (Scanning, Importing, Calibrating)

    C- USING THE SELECTION TOOLS • Marquee
    • Lassoes
    • Move
    • Magic Wand
    • Selection Menu etc.
    D- TRANSFORMATIONS • Resizing
    • Rotating and flipping
    • Skewing and distorting
    • Change perspective
    • Liquefying
    E- COLOR BASICS
    • Color models (RGB, CMYK, HSB)
    • Color modes (Bitmap, Grayscale RGB)
    • Adjusting color using variations
    • Adjusting color with dialog boxes (Levels, Curves, Hue / Saturation, Brightness / Contrast)
    F- CUTTING AND COPYING
    G- CROPPING

    UNIT-2: (BASIC IMAGING PROCEDURE)

    A- LAYER BASICS
    • Organizing art work on layers
    • Viewing a layered document
    • Using layers palette
    • Moving layers between files
    • Moving selections on layers
    • Erasing artwork on a layer
    • Deleting a layer
    • Scaling and rotating objects
    • Linking and merging layers

    B- PAINTING AND EDITING
    • Using paintbrushes
    • Selecting foreground and background colors
    • Using blending modes
    • Using smudges, focus and toning tools
    • Creating gradients
    • Simulating different media

    C- ADVANCE LAYER TECHNIQUES
    • Working with layer masks
    • Adding guides to align artwork
    • Creating a clipping group
    • Adding adjustment layers and a drop shadow
    • Flattening a layered image

    D- USING FILTERS
    • Sharpening, blurring, fading
    • Artistic, brush stroke, sketch
    • Distorting, pixilation, stylizing

    E- CREATING AND USING PATHS
    F- ADDING TYPE TO PICTURES
    G- SPECIAL EFFECTS

    UNIT-3: (ADVANCE PROCEDURE)

    A- IMAGE CORRECTION
    • Color Management
    • Determining / adjusting tonal range of an image
    • Determining image type
    • Working with the adjustment tools
    • Using levels
    • Using curves
    • Removing a color cast
    • Realigning an image using guides
    • Replacing colors
    • Adjusting hue and saturation
    • Removing unwanted objects
    • Applying the un-sharp mask filter

    B- COMPOSITING

    C- PRINTING
    • Types of printers and papers
    • Preparing the images
    D- WEB PAGES
    • File Size
    • File Format

  • CAD-I (Computer Aided Design) 6 WEEKS - 36 Hrs

    Module- 1:

    • Introduction
    • What is CA
    • Hardware and Printers

    Module- 2:
    • A- Computers and the Fashion Industry
    o How it alll got started.
    o Acceptance of the New Technology,
    o Quick Response Technology
    o CAD in todays Fashion Industry
    o Types of CAD system

    Module- 3:
    • A- From Sketch to market: How CAD system are used
    • Conceptualization
    • Defination
    • Preproduction
    • Promotion

    Module- 4:
    • A- Design in Context: Understanding the Marketplace
    • Who is the customer?
    • looking at the Marketplace
    • Where CAD fit it?
    • A Consumer-Driven Marketplace
    • Using sources of Inspiration

    Module-5: (Getting Started with Photoshop)
    • A- The Work Area
    • Accessing the program
    • Opening Files
    • Photoshop Screen Elements
    • Viewing Images
    • Scrolling and Navigation
    • Using the navigating
    • Using the navigator palette
    • Using the Info Bar
    • Using the tolboxes, menus and palettes

    B- Image Fundamentals
    • Vector and rastor images
    • Digital Images VS Printed images
    • Digital Images VS Printed images
    • Defining and working with resolution
    C- Using the selection tools
    • Marquee, Lassoes, Move, Magic Wand, Cutting, Copying and Cropping etc
    D- Transformations
    • Resizing, Rotating and Flipping, Skewing and Distorting, Changing perspective, Liquifying
    E- Color Basics
    • Color models (RGB, CMYK,HSB)
    • Color modes (bitmap and greyscale, RBG, CMYK)
    • Adjusting color using variations

    Module-6: (Basic Imaging Procedures)
    A- Painting and Editing
    • Using paintbrushes
    • Selecting foreground and background color
    • Using blending modes
    • Using smudges, focus and toning tools
    • Creating gradients
    • Simulating diffrent media
    B- Layer Basics
    • Organizing artwork on layers
    • Viewing a layered document
    • Using the layer palette
    • Moving selections on layer
    • Erasing artwork on a layer
    • Deleting a layer
    • Scaling and rotating objects
    • Linking a layered images
    C- Creating and using paths
    D- Customizing document setup • Sharpening, bluring, fading
    • Artistic, brush stroke, sketch
    • Distorting, pixilating, stylizing

    Module-7: (Advance Procedures)
    A- Compositing
    B- Basic Image Correction
    • Color management
    • Determining / adjusting tonal range of an image
    • Determining image type
    • Working with the adjustment tools
    • Using auto levels
    • Using levels and curves
    • Removing a color cast
    • Realigning an image using guides
    • Replacing color
    • Adjusting hue and saturation
    • Removing unwanted objects
    • Applying the unsharp Mask filter
    C- Printing
    • Types of printers and papers
    • Preparing the image
    D- Web Images
    • File size and Formats

  • CAD-II (Computer Aided Design) 6 WEEKS - 36 Hrs

    Module- 1: A- Fashion Design - II
    • Color • Science or Intuition
    • Color system • Working with color understanding the color wheel
    • Color and the apparel Industry
    • Communicating color
    • Color and the digital world
    • Color for visualization versus color for production
    • Interview: Hilary Spalding Fischer

    Module- 2:
    A- Fabric: The Designer's Medium
    • The fabric selection process
    • Organizing the fabrics
    • Designing textiles for a line or group
    • Printed fabrics
    • Using a Scanner
    • Computerized pattern Generation (Stripes, Woven-In-Design, Pattern in Knitting)

    Module- 3: (Silhoutte)
    A- Understanding Shapes
    • Fabriic selection and silhouette
    • Proportion
    • line, focal point
    • Cut, fit and construction
    • Coordinating silhouettes
    • Rendering silhouette
    • Computer rendering of silhouette

    Module- 4: (Presentation and Graphics)
    A- External presentation materials
    B- Internal presentation materials
    C- Planning a presentation
    • Organization and composition
    D- Computer Generated Presentation
    • Computer Generated Catalogue
    E- Presentation Boards
    • Multimedia and 3-D presentations

    Module- 5: (Getting Started with Adobe Illustrator)
    A- The Illustrator Window
    • Opening a workfile
    • Screen elements and menus
    • Defining page boundaries
    • The artboard and scratch areas
    • Navigating the screen
    • Using the toolbox
    • Using palettes
    B- Setting preferences
    C- Custom keyboard shortcuts
    D- Customizing document setup
    E- Setting rulers, guides and grids
    F- Naming preview and procedures
    F- Accessing help

    Module- 6: (Creating Basic Objects)
    A- Making Selections
    • Using the selection tools
    • The select menu
    • The magic wand
    • Arranging objects on the art-board
    B- Shapes and Lines
    • Rectangles, squares, ellipses and circles
    • Complex objects using the polygon and start tools
    • Using the flare tools
    • Creating lines
    • Creating grids
    • Adding / defining symbols
    C- Creating paths
    • Using the pen tool
    • Using the pencil tool
    • Compound paths
    D- Editing Bezier Curves
    • Changing objects and lines
    • Editing path segments
    • The liquify tools
    • Path editing menu commands
    E- Painting
    • Filling and strokking with color
    • Color models (RGB, CYMK)
    • Palettes
    • Custom color
    • The eye-dropper tool
    • The paint bucket tool
    F- Other basic graphic procedures
    • Applying appearences and styles
    • Using transformation tools
    • The alilgn palette
    • Blending

    Module- 7: (Advance procedures)
    A- Working with layers
    • Using the layers palette
    • Creating a layer
    • Moving, locking, pasting and merging layers
    • Targetting a layer
    B- Adding Text
    • Using the type tool
    • Setting type attributes
    • Linking text blocks
    • placing text on the path
    • Adjusting text flow
    • Changing type orientation
    C- Insert charts and graphs
    D- Showing and hiding with masks
    • Clipping masks
    • Opacity masks
    • Layer clippping masks
    E- Distorting, wrapping and liquifying techniques
    F- Effect of vector art work
    G- Woorking with raster images
    • Raster effect and filters
    • Linking and embedding
    • Choosing resolution
    H- File formats and platform issues
    I- Printing illustrations
    • Methods of printing
    • Preparing a document for printing
    • Producing color seperations

  • U4ia for Textile Design

    Using U4ia students will be able to: create original textile designs; develop companion prints to complement textile designs;
    rework, rearrange, and recolor existing designs; develop presentation boards, hangtags and labels; and produce
    production-ready advertising and promotional materials. Training and experience with U4ia software will give students the
    opportunity to create professional-quality projects for their employment portfolios, and will
    produce industry-ready graduates for the textile/apparel and softgoods industries.
    U4ia course will include:

    Introduction to U4ia . Basic Navigation
    Getting Started . Flat Drawings
    Working with Flat Images . Working with Color
    Applying Prints to Flat Drawings . Selecting a Fabric Print
    Preparing the Fabric Print . Introduction to Print Development
    Working with Fabric Motifs . Color Palettes
    Custom Palettes . Standard Palettes Designs
    a) Plaids
    - Creating stripes without a weave pattern
    Advanced Designs
    a) Knit Stitching
    b) Changing Flats to Knits
    c) Yarns
    d) Creating Yarns
    Tonal Prints
    a) Reducing
    - Selecting suitable prints
    - Reducing a tonal print
    b) Recoloring
    - Recoloring a reduced tonal print